
1. You roll the die at every intersection, sidestreet or byway. The die can easily be rolled in one hand without risking it to the vagaries of the street.

2. Always decide on options and applicable rules in play before rolling the die.
3. The less the number of a roll, the more you turn towards the left (counter clockwise), and visa versa.
4. Going back (reversing) is not considered an option, unless you come to a dead end, and then it is the only option.

5. If the intersection is a T, or any twopronged intersection, then 1, 2. and 3 mean turn left, and 4, 5, and 6, mean turn right.



6. If there is a side street on the left, then 1 and 2 mean turn left. 3, 4, 5 and 6 mean go forward. Likewise, if there is a side street on the right, then 5 and 6 mean turn right; 1, 2, 3, and 4, mean go forward.



7. A typical crossroadstype intersection contains three options. In this case, 1 and 2 mean turn left, 3 and 4 mean go forward, and 5 and 6 mean turn right.

8. A fouroption intersection is confusing but quite rare. In this case, then 1 means the first option on the left, 2 means the second option from the left, 5 means third option (really!) and 6 means forth option (usually a right turn). 3 means roll again to decide between first two options, same as a T ~ (see rule # 5.) 4 means roll again to decide between the forth and fifth options, as above. It makes sense, honest.

9. If it is a fiveoption intersection, then the numbers 1 through 5 correspond with the positions of the five optional ways. 6 means “roll again”. Turning back is not an option.

10. For unusual intersections, decide on fair conditions of play before rolling the die.


11. No looping: you may not walk the same direction on the same place more than once. When you come to an intersection that you passed through earlier during your dicewalk, you will not consider the path you already took to be an option. You may go the opposite way on the same path once.


12. To end a dicewalk, put the die away and proceed home or to another destination. Do not begin a new dicewalk until after you have reached your destination.
