1. You roll the Die at every intersection, sidestreet or byway.  
2. The less the number of a roll, the more you turn towards the left (counter clockwise), and visa versa
3. Going back (reversing) is not considered an option, unless you come to a dead end, and then it is the only option. .


4. If the intersection is a T, or any twopronged intersection, then 1, 2. And 3 mean turn to the left, and 4, 5, and 6, mean turn to the right. 
5. A typical four way intersection contains three options. If it is three option decision, then 1 and 2 mean turn left, 3 and 4 mean go forward, and 5 and 6 mean turn right. 

6. A fiveway (four option) intersection is confusing but rare. If it is a four option decision, then 1 means first option (usually a hard left), 2 means second option, 5 means third option (really!) and 6 means forth option (usually a hard right). 3 means roll again to decide between first two options, same as a T ~ (see rule # 4.) 4 means roll again to decide between the forth and fifth options, as above. It makes sense, honest.


7. If it is a six way intersection, than the numbers 1 through 5 correspond with the positions of the five optional ways. 6 means "roll again". Turning back is never an option.

8. If there is a major side street on the left, then 1 and 2 mean turn left. 3, 4, 5 and 6 mean go forward. Likewise, if there is a major side street on the right, then 5 and 6 mean turn right, 3, 4, 5 and 6 mean go forward.

9. If there is a minor side street (smaller than the one you are on) or a byway on the left, then 1 means turn left. 2, 3, 4, 5 and 6 mean go forward. Likewise, if there is a minor sidestreet or byway on the right, then 6 means turn right, 1, 2, 3, 4 and 5 mean go forward.


10. For unusual intersections, decide on fair conditions of play before rolling the die. 
11. No looping: you may not walk the same direction on the same place more than once. When you come to an intersection that you came to earlier during your dicewalk, you will not consider the path you already took to be an option. You may go the opposite way on the same path once.


12. To end a dicewalk, put the die away and proceed home or to another destination. Do not begin a new dicewalk until after you have reached your destination. 


Updated 11/4/4